Havent I seen this on Uteeub?
(Youtube)
Havent I seen this on Uteeub?
(Youtube)
You have, and now it's here on my newgrounds account :)
Wow! Such fine work! I never knew MGM had flash, or even internet back in 1923!
Hahaha I should make a flash where you have to "hand crank" a lever with the space bar to watch the cartoon! Like those old penny video machines :b
Oh, I see now, hes the assissian, and the girl in the robot is the baby from the target he killed! And she wants revenge!
I like the upgrade to the animation!
Thanks! Another huge upgrade is coming when EP 005.03 gets released. We are very, very excited about it.
Having to model and rig the map, objects, and the furries?
How long did this take to render?
Yup! I do it all... though if you took out the hardware difficulties/limitations I wouldn't say actual 3d animation is too durastically different from doing it in flash. The tools change, but all of the fundementals are there: A timeline, keyframes, effects, etc. etc.
The average render time for Delura's early episodes was about 4 minutes per frame. EP 001-004 were done at 20 frames per second. So... maybe about 30 hours for this installment? This doesn't count re-renders for when things screw up overnight though. The fight scene in Delura EP 004.01 was 21 minutes per frame... I had someone with a beefier computer help me render those frames. Keep in mind though that I'm working on hardware that is nearing 10 years old (athlon 64 dual core, 3ghz x2). My system was considered poor for 3d production when I got it, and it certainly is poor now.
Had I the funding to purchase an up to date system, I'd be able to output better looking work twice as fast and cut render times by ~80%. EP 005.03 will feature a major graphical overhaul, but it comes at the price of me having to do TONS of extra steps just to get my scenes to load and render (this is even with optimizations to compensate for lack of ram/processing power).
One may ask "Okay, well why can video games do real-time stuff at 60+ fps!?". The reason for this is that...
1) Games can utilize GPU functions almost exclusively to display visuals. 3d programs are starting to adopt this, but the technology is in its infancy (yes, even in 2012) and is very limited in what exactly it speeds up (usually ray-based functions)
2) Games are COMPILED and in condensed format optimized for the computer to read. 3d software like Maya, Lightwave, etc require maximum flexibility, so most of their functions are very CPU intensive. You cannot have a decent 3d movie maker unless you can make programmable changes to it. Valve's source movie maker may be an exception, but you are limited to the tech of the game engine.
DINNER IS SERVED!
Bon apetit!
Age 24, Male
Joined on 5/19/12